Aroutis N. Foster, Ph.D.
One Drexel Plaza
3001 Market Street
M.S., Learning Technologies
Ph.D., Educational Leadership Development and Learning Technologies
Ph.D., Michigan State University
B.A., City University of New York (CUNY), Brooklyn
Areas of Expertise:
- Educational Psychology, (Learning and Cognition, Identity Exploration, Motivation, and Play)
- Educational Technology, (Media Design, Teachers and Technology, Technological Pedagogical and Content Knowledge (TPACK))
- Game-Based Learning
- Digital Media and Learning: Immersive Interactive Digital Environments (e.g. Simulations, Games, Virtual Environments)
- Identity Motivation and Exploration in Immersive Digital Environments
- Research Design and Methods
- The Human Aspects of Technology and Knowledge: Exploring the cognitive, pedagogical, and experiential affordances of technologies for epistemological advancement and identity exploration.
- Information Technology Education: Designing, implementing, integrating, and combining technologies for knowledge construction and the exploration of projective identities to possible selves for projective reflection.
- Model Development and Testing involving game/Immersive environment design and Game-Based Learning to engage learners in formal and informal settings for 21st century learning and civic engagement.
- Affiliate Faculty for Replay Lab in Digital Media Program & Computer Science Department (2010–present)
- Drexel University, School of Education, Assistant Professor, Learning Technologies (2009–present)
- Michigan State University, College of Education, Center for Curriculum Materials in Science, — Research and Teaching Assistant (2003–09)
- ACB Architects & Planners, P.C. (New York, NY), Architectural Design (1999–2003)
- Winter 2012 - Playing to See: A Research and Development Digital Game Based Learning Project with the Barnes Foundation – PIs Aroutis Foster & Jen Katz-Buonincontro. The Barnes Foundation—$245,000.00—(3/13–3/14)
- Fall 2012 - EAGER Proposal for Research in STEM Learning: Research and Development of a Digital Play-Based Platform to Achieve Projective Reflection for 21st Century Learning. PI Aroutis Foster. NSF EAGER Grant—$50,000.00—(9/15/12–8/31/13)—Award #1250243
- Katz-Buonincontro, J., & Foster, A. (2012). Creating game-based learning: Understanding students’ cultural identity, player styles, and avatar drawings. In D. Ifenthaler, D. Eseryel & X. Ge (Eds.), Assessment in Game-based Learning: Foundations, Innovations, and Perspectives. New York: Springer.
- Foster, A. (2012). Assessing Learning Games for School Content: Framework and Methodology. In D. Ifenthaler, D. Eseryel & X. Ge (Eds.), Assessment in Game-based Learning: Foundations, Innovations, and Perspectives. New York: Springer.
- Foster, A., Mishra, P., & Koehler, M. (2011). Digital game analysis: Using the Technological Pedagogical Content Knowledge framework to determine the affordances of a game for learning. In M. Khine (Ed.), Learning to Play: Exploring the Future of Education with Video Games. New York: Peter Lang Publications.
- Foster, A. N., & Mishra, P. (2009). Games, claims, genres & learning. In R. E. Ferdig (Ed.), Handbook of Research on Effective Electronic Gaming in Education: Information Science Reference.
National Science Foundation SBE White Paper:
- Katz-Buonincontro, J., & Foster, A. (2011). A framework for researching student creativity in game-based learning environments. In National Science Foundation (U.S.) (Ed.), NSF 10–069 SBE 2020: Future Research in the Social, Behavioral & Economic Sciences.