Digital Media Publications

December 31, 2013 —  


D. Mauriello, “Creation of a Deformable Digital Larynx for Surgical Instruction.” The Journal of Biocommunication, Vol. 39, No.1, 2013.

S. Rank, S. Hoffmann, H.-G. Struck, U. Spierling, S. Mayr and P. Petta, “Authoring vs. Configuring: Affective Agents for Interactive Storytelling,” Applied Artificial Intelligence, forthcoming.

S. Rocheleau, G. Muschio, J. Malazita, M. Petrovich and J. Mohan, “STAR Scholars and Digital Cultural Heritage.” Council on Undergraduate Research, Vol. 34, No.2, 2013, in press.

M. Skowron, M. Theunis, S. Rank and A. Kappas, “Affect and Social Processes in Online Communication–Experiments with an Affective Dialog System,” IEEE Transactions on Affective Computing, 4(3):267-279, doi:10.1109/T-AFFC.2013.16, 2013.

M.G. Wagner, “Lerntheoretische Grundlagen von Online Spielen,” Erziehung und Unterricht, 2013/5+6, in press.

M.G. Wagner, “Aufwachsen in einer medialen Partizipationskultur. Vier Leitsätze für die Schule des 21. Jahrhunderts.” Kirche und Schule, Vol. 166, pp. 3-7, 2013.

J. Zhu and S. Ontañón, “Shall I Compare Thee to Another Story: An Empirical Study of Analogy-Based Story Generation,” IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), Special Issue on Computational Narratives, in press.

Conference & Workshop (Peer-Reviewed):

Gross and M.G. Wagner, “Interactive cable installation: designing a game-based learning tool for cable technicians,” in Proceedings of the 6th International Conference of Education, Research and Innovation (ICERI2013), Seville, Spain, November 18-20, 2013, in press.

K. Martin and D. Mauriello, “3D Simulation: A New Embodiment for Historic Fashion,” in Proceedings of the International Conference in Culture and Computing (Culture and Computing 2013), Kyoto, Japan, 2013, in press.

K. Martin and D. Mauriello, “Motion and Embodiment: 3D Simulations for Historic Fashion,” in Proceedings of the Digital Heritage International Congress 2013, Marseille, France, 2013, in press.

R. Speck and P.J. Diefenbach, “Asymmetrical gameplay across heterogeneous devices: designing a lexicon for cross-platform development,” in SIGGRAPH Posters2013: 70.

J. Valls-Vargas, S. Ontañón, and J. Zhu, “Toward Character Role Assignment for Natural Language Stories,” in Proceedings of the Sixth Workshop on Intelligent Narrative Technologies (INT 6), Boston, MA, 2013, in press.

J. Valls-Vargas, S. Ontañón, and J. Zhu, “Towards Story-Based Content Generation: From Plot-Points to Maps,” in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG-2013), pp. 17-24.

M.G. Wagner, “Gaming the Schools: Lessons Learned,” in Proceedings of the Games Learning and Society Conference (GLS 9.0), Madison, WI, June 12-14, 2013, in press.

M.G. Wagner and T. Wernbacher, “Iterative Didactic Design of Serious Games,” in Proceedings of the Foundations of Digital Games Conference (FDG13), Chania, Greece, May 14-17, 2013, pp. 346-351.

M.G. Wagner, “On the Gamification of Education,” in Proceedings of the 7th International Technology, Education and Development Conference (INTED2013), Valencia, Spain, March 4-5, 2013, pp. 2027-2035.

J. Zhu and S. Ontañón, “Evaluating Analogy-Based Story Generation: An Empirical Study,” in Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-13), in press.

Y. Zhu and J. Zhu, “StoryJam: Supporting Collective Storytelling with Game Mechanics,” in Proceedings of the Sixth International Conference on Interactive Digital Storytelling (ICIDS 2013), Istanbul, Turkey, 2013, in press.

Book Chapters:

S. Rank, “What Issue Should Your Virtual Butler Solve Next?” in Your Virtual Butler: The Making of, R. Trappl, Ed., New York: Springer, 2013.

M. Skowron and S. Rank, “Interacting with Collective Emotions,” in Collective Emotions, C. Von Scheve and M. Salmela, Eds., Oxford University Press, forthcoming.

J. Zhu, “Dialogue Systems,” in Johns Hopkins Guidebook to the Digital Humanities, L. Emerson, M.-L. Ryan, and B. Robertson, Eds., Baltimore: Johns Hopkins University Press, forthcoming.

Edited Books:

K. Mitgutsch, S. Huber, M.G. Wagner, J. Wimmer and H. Rosenstingl, Eds., “Context Matters! Exploring and Reframing Games in Context. Proceedings of the Vienna Games Conference 2013.” in New Academic Press, Vienna, Austria, 2013.