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Jichen Zhu

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Jichen Zhu
Assistant Professor
URBN Center, 220G
Phone: 215-571-4220
jichen.zhu@drexel.edu


Dr. Jichen Zhu is an assistant professor in the Digital Media Program of the Antoinette Westphal College of Media Arts at Drexel University. Her research focuses on developing humanistic and interpretive framework of computational technology, particularly artificial intelligence (AI), and constructing AI-based cultural artifacts. Her current research areas include interactive storytelling, games and software studies.

Degrees:
B.S., Architecture, McGill University. Master of Entertainment Technology, Carnegie Mellon University. M.S. in Computer Science, Georgia Institute of Technology. Ph.D. in Digital Media, Georgia Institute of Technology
Publications:

2013

  • Journals:

    • J. Zhu and S. Ontañón, “Shall I Compare Thee to Another Story: An Empirical Study of Analogy-Based Story Generation,” IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), Special Issue on Computational Narratives, in press.

  • Conference & Workshop (Peer-Reviewed):

    • J. Valls-Vargas, S. Ontañón, and J. Zhu, “Toward Character Role Assignment for Natural Language Stories,” in Proceedings of the Sixth Workshop on Intelligent Narrative Technologies (INT 6), Boston, MA, 2013, in press.

    • J. Valls-Vargas, S. Ontañón, and J. Zhu, “Towards Story-Based Content Generation: From Plot-Points to Maps,” in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG-2013), pp. 17-24.

    • J. Zhu and S. Ontañón, “Evaluating Analogy-Based Story Generation: An Empirical Study,” in Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-13), in press.

    • Y. Zhu and J. Zhu, “StoryJam: Supporting Collective Storytelling with Game Mechanics,” in Proceedings of the Sixth International Conference on Interactive Digital Storytelling (ICIDS 2013), Istanbul, Turkey, 2013, in press.

  • Book Chapters:

    • J. Zhu, “Dialogue Systems,” in Johns Hopkins Guidebook to the Digital Humanities, L. Emerson, M.-L. Ryan, and B. Robertson, Eds., Baltimore: Johns Hopkins University Press, forthcoming.

2012

  • Journals:

  • Conference & Workshop (Peer-Reviewed):

    • S. Ontañón, J. Zhu, and E. Plaza, “Case-Based Story Generation through Story Amalgamation,” in Proceedings of 2012 ICCBR TRUE workshop (Traces for Reusing Users’ Experiences – Cases, Episodes, and Stories), Lyon, France, 2012, pp. 223 – 232.

    • J. Zhu, “Designing An Interdisciplinary User Evaluation for the Riu Computational Narrative System,” in Proceedings of the Fifth International Conference on Interactive Digital Storytelling (ICIDS), San Sebastian, Spain, 2012, pp. 126-131.

    • J. Zhu, “Towards a New Evaluation Approach in Computational Narrative Systems,” in Proceedings of the Third International Conference on Computational Creativity, Dublin, Ireland, 2012, pp. 150-154.

2011

  • Journals:

    • J. Zhu and D. F. Harrell, “Computational Narration of Inner Thought: Memory, Reverie Machine,” Hyperrhiz: New Media Cultures, 2011.

  • Conference & Workshop (Peer-Reviewed):

    • S. Ontañón and J. Zhu, “On the Role of Domain Knowledge in Analogy-Based Story Generation,” in Proceedings of the Twenty-Second International Joint Conferences on Artificial Intelligence (IJCAI-2011), Barcelona, Spain, 2011, pp. 1717-1722.

    • S. Ontañón and J. Zhu, “The SAM Algorithm for Analogy-Based Story Generation,” in Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2011), Palo Alto, CA, 2011, pp. 67-72.

    • J. H. Sizemore and J. Zhu, “Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism,” in Proceedings of the Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, Canada, 2011, pp. 313-316.

    • J. Zhu, K. Ingraham, and J. M. Moshell, “Back-Leading through Character Status in Interactive Storytelling,” in Proceedings of the Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, Canada, 2011, pp. 31-36.

    • J. Zhu, K. Ingraham, J. M. Moshell, and S. Ontañón, “Towards a Computational Model of Character Status in Interactive Storytelling,” in Proceedings of the 8th ACM Conference on Creativity and Cognition, Atlanta, GA, 2011, pp. 409-410.

    • J. Zhu, S. Ontañón, and B. Lewter, “Representing Game Characters’ Inner Worlds through Narrative Perspectives,” in Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), Bordeaux, France, 2011, pp. 204-210.

    • J. Zhu, J. M. Moshell, S. Ontañón, E. Erbiceanu, and C. Hughes, “Why can’t a virtual character be more like a human: A mixed initiative approach to believable agents,” in Proceedings of HCI International 2011, Orlando, FL, 2011, pp. 289-296.

  • Book Chapters:

    • J. Zhu and D. F. Harrell, “A Journey along the Borderland: A Critical Approach to Artificial Intelligence-Based Literary Practice” in Arts: A Science Matter, L. Lam, Ed., Singapore: World Scientific, 2011, pp. 222-246.