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Michael Wagner

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Michael Wagner
Interim Department Head, Digital Media; Program Director, Game Art & Production; Program Director, Graduate Digital Media
Associate Professor
URBN Center, 220C
Phone: 215-895-2554
wagner@drexel.edu


Michael G Wagner is Associate Professor and the Director of the Digital Media Program at the Antoinette Westphal College of Media Arts & Design. Prior to his position at Drexel he held academic teaching, research and executive management positions at the Department of Computer Science at Arizona State University, the Department of Educational Technology and Interactive Media at Danube University Krems, Austria, and the Christian University College of Teacher Education Vienna/Krems, Austria.

His research interests focus on the educational use of digital media and computer games. He is the scientific director of “Ludwig”, a curriculum based physics learning game for middle schools that has been awarded with the German Game Developer Award for Best Serious Game 2011.


Degrees:
PhD in Applied Mathematics, Vienna University of Technology; MS in Mathematics Education, Vienna University of Technology; MBA in High Tech Management, Arizona State University
Publications:

2013

  • Journals:

    • M.G. Wagner, “Lerntheoretische Grundlagen von Online Spielen,” Erziehung und Unterricht, 2013/5+6, in press.

    • M.G. Wagner, “Aufwachsen in einer medialen Partizipationskultur. Vier Leitsätze für die Schule des 21. Jahrhunderts.” Kirche und Schule, Vol. 166, pp. 3-7, 2013.

  • Conference & Workshop (Peer-Reviewed):

    • Gross and M.G. Wagner, “Interactive cable installation: designing a game-based learning tool for cable technicians,” in Proceedings of the 6th International Conference of Education, Research and Innovation (ICERI2013), Seville, Spain, November 18-20, 2013, in press.

    • M.G. Wagner, “Gaming the Schools: Lessons Learned,” in Proceedings of the Games Learning and Society Conference (GLS 9.0), Madison, WI, June 12-14, 2013, in press.

    • M.G. Wagner and T. Wernbacher, “Iterative Didactic Design of Serious Games,” in Proceedings of the Foundations of Digital Games Conference (FDG13), Chania, Greece, May 14-17, 2013, pp. 346-351.

    • M.G. Wagner, “On the Gamification of Education,” in Proceedings of the 7th International Technology, Education and Development Conference (INTED2013), Valencia, Spain, March 4-5, 2013, pp. 2027-2035.

  • Edited Books:

    • K. Mitgutsch, S. Huber, M.G. Wagner, J. Wimmer and H. Rosenstingl, Eds., “Context Matters! Exploring and Reframing Games in Context. Proceedings of the Vienna Games Conference 2013.” in New Academic Press, Vienna, Austria, 2013.

2012

  • Journals:

    • M.G. Wagner, “Kompetenzorientierung aus medientheoretischer Sicht,” Medienbrief des Medienzentrums Rheinland, December 2012, pp. 44-47.

  • Conference & Workshop (Peer-Reviewed):

    • T. Wernbacher, A. Pfeiffer, M.G. Wagner and J. Hofstätter, “Learning by Playing: Can Serious Games be fun?” in Proceedings of the 6th European Conference on Games Based Learning (ECGBL 2012), Cork, Ireland, October 4-5, 2012, pp. 533-541.