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Master’s of Science Degree in Learning Technologies (Online)

Drexel University School of Education

Emphasis on Learning Engineering, Experience Design, Educational Technologies and Leadership 

Learn to lead the strategy, creation, and implementation of learning design and development systems using emerging educational technologies that based on the learning sciences with an online Master of Science (MS) degree in Learning Technologies. This innovative program prepares students to create learning solutions for a dynamic and interconnected world. The curriculum is built on a framework of national education standards, digital literacy, design thinking, instructional design approaches, learning sciences, learning engineering, artificial intelligence, assessment, learning analytics, and applied STEM content all tempered by social justice perspectives. In a world that depends on instant information, the learning technologies graduate program is the ideal preparation for a broad range of careers in education and business settings that involve STEM content.

The Learning Technologies leadership program also embeds several online Graduate Certificates (Instructional Design for e-Learning, Learning Analytics, Learning in Game-Based Environments) that enable students to develop a specialized foundation in the field, along with (elective certificates in cognate areas including “Creativity Tools & Techniques for the Classroom or Workplace,” “Mind, Brain, Learning,” and “Higher Education Leadership”, If you choose to complete one of these certificates prior to enrolling in the MS degree in Learning Technologies, up to 18 credit hours may be transferred to the Learning Technologies Master's degree upon admission.

The Learning Experience

The Master’s in Learning Technologies degree program is offered entirely online but emphasizes experiential and applied learning with high levels of faculty-student interaction. We are committed to providing convenient, flexible, and rigorous online technology-based degree programs that offer the same faculty, curricula, and degrees as our distinguished on-campus programs.

Drexel is ranked #1 in the Philadelphia region for online education programs by US News and World Report. In this context students will develop creative design skills through hands-on experiences with new media tools, design methodologies and learning formats.

The Master’s in Learning Technologies program at Drexel University School of Education is a comprehensive program whose mission is to integrate design thinking and the learning sciences into applied areas of practice in instructional design, game-based learning, and on-line learning. This degree program is designed and facilitated by faculty who are recognized scholars, practitioners and researchers in educational technology and subsidiary fields of practice. Courses are personalized to the needs of individual students and outcomes are oriented to career aspirations. The 15 courses are each 10-weeks long totaling 45 credit hours.

Program Leadership

Having pioneered on-line learning methods, the program director, Dr. William Lynch, continues to lead cutting edge developments in Learning Engineering, Experience Design, Technologies, and Leadership. Join him and the program faculty experts for the curricular content of this program in developing your own customized program in alignment with your passions and professional aspirations.

William F. Lynch - Drexel University Professor for MS in Learning Technologies

The M.S. in Learning Technologies is designed to equip you with the hands-on design skills and experience, interdisciplinary knowledge, and technical experience you will need to respond to the needs of contemporary learners of all ages. Our dynamic world needs learning professionals who can help schools, colleges, nonprofits, companies, and government agencies design engaging, accessible, and effective learning experiences drawing on the most current learning technologies and research.

- Professor William Lynch, PhD

What Can You Do with a Master's Degree in Learning Technologies?

Graduates with a master’s in educational technology will be able to:

  • Apply instructional design principles to create high-quality learning formats that align with ISTE standards
  • Take roles as future-focused, collaborative leaders to build connected learning communities
  • Develop digital performance support tools and formats for just-in-time learning and support throughout the workflow
  • Evaluate and assess emerging technologies as part of the in-classroom learning technologies movement (e.g., assistive technologies, mobile devices, simulations and online assessment tools) as they may be applied to learning

Careers with an MS in Educational Technology

As schools and workplaces recognize the need for greater performance through customized learning, expert instructors who understand how people use educational technology will be the key to designing instructional technologies and integrating these new training systems. Graduates of the MS in Educational Technology degree program have a multitude of career opportunities. Here are just a few examples:

  • Instructional design leader
  • Learning coordinator
  • Instructional program manager
  • K-12 Classroom technology expert
  • Learning Development Professional and leader
  • Curriculum software consultant
  • Graphics and content webmaster
  • Multimedia developer
  • Director of integrated technology
  • Manager of learning and development
  • Technology coach
  • Corporate training director

If you are looking for a program with professional and caring advisors, faculty, and support personnel who will listen to YOU and help you achieve your goals. The MS in Educational Technology is what you’re looking for. Do not wait another day to begin the journey to your dream career. Pursue an educational technology degree with Drexel University! You can get started by filling out the Drexel Online application or call us at 215.571.4471 to discuss your opportunities for success.

What will you study?

Students in the MS in Learning Technologies program will develop creative design skills through hands-on experiences with new media tools and learning formats. Join us for the best adult experience anywhere in online learning!

Master’s in Educational Technology Courses

The following courses comprise the curricular sequence of the Master’s degree two-year program of study:

Year One Curriculum

  • EDCR 512: Using & Integrating Technology
  • EDLT 504: Learning Engineering
  • EDLT 503: The Learning Sciences
  • EDCR 514: Diversity, Equity, and Social Justice in Education
  • EDCR 518: Evidence Based Evaluation
  • EDLT 502: Learning Experience Design
  • Graduate Certificate Course 1
  • Graduate Certificate Course 2

Year Two Curriculum

  • Graduate Certificate Course 3 (see options below)
  • Graduate Certificate Course 4 (see options below)
  • Graduate Certificate Course 5 (see options below)
  • Graduate Certificate Course 6 (see options below)
  • EDU 780: Capstone Research
  • EDUP 780, EDUT 780, or EDUL 780 Capstone Research I
  • EDUP 781, EDUT 781, or EDUL 781 Capstone Research II

Graduate Certificate Learning Technology Area Elective (Choose One)

Instructional Design for e-Learning Graduate Certificate

  • EDLT 551: Instructional Design Methods
  • EDLT 552: Instructional Design: Project Management
  • ELL 503: Teaching and Learning Issues in e-Learning

Learning Analytics Graduate Certificate

  • EDLT 591: Learning Analytics: Lenses on students, teaching, and curriculum enactment
  • EDLT 592: Information Enabled Change in Educational Organizations
  • EDLT 593: Using Data to Understand Educational Systems

Learning in Game-Based Environments Graduate Certificate

  • EDLT 541: Foundations of Game-Based Learning
  • EDLT 543: Play & Learning in a Participatory Culture
  • EDLT 544: Integrating Games and Pedagogical Content Knowledge

Mind, Brain & Learning

  • EDHE 620: Mind, Brain, and Learning
  • EDHE: 621: Neuropedagogy and Assessment
  • EDHE: 622: Neurodiversity in Education and Workforce
  • CRTV 615: Neuroscience, Creativity and Innovation

U.S. Education Policy 

  • EDPO 620: Education Policy: Concepts, Issues, and Applications
  • EDPO 628: American Educational Policy and U.S. Competitiveness
  • EDPO 636: Access & Equity in Educational Policy Making 

Course descriptions may be found in the Drexel University Course Catalog.

Capstone Course information for the Educational Technology Graduate Program

Students in the MS in Learning Technologies program complete a research capstone course where they are introduced to various types of research designs and learn to be both consumers and producers of research. Following completion of the research course, students will complete a capstone experience by selecting one of the two-course multi-disciplinary sequence options below:

  • Thesis (Part I and II) - Students who select this option will be required to complete a master’s thesis which consists of a well-written research paper, comprised of five chapters that posits a research question and uses logical arguments & data to address/answer a gap in research
  • Lesson Study (Part I and II) - Students who select this option will be required to complete a research-based lesson design and analysis project
  • Practitioner Course (Part I and II) - Students who select this option will be required to complete a master’s project. Examples include: A reform initiative narrative, program or grant proposal, white paper or policy analysis, or program evaluation

Who is eligible to apply for admission?

Our goal is to develop leaders, designers, and facilitators of effective learning environments for all levels of education and training, including business, K-12 schools, higher education, military, and informal learning environments. If you are seeking a career in advancing learning through the design and creation of superior learning environments, our faculty and curriculum can help you achieve your goals.

The MS in Educational Technology is offered 100% online. You can get started by filling out the Drexel Online application.

Students generally complete the program in two years taking two courses per quarter year-round. If you are interested in a face to face program, please contact an advisor.

Admissions Criteria

  • A bachelor's degree from a regionally accredited institution
  • Undergraduate GPA of 3.0 or higher (graduate degree GPA will be considered along with the undergraduate GPA)
    • Provisional admission may be granted with an Undergraduate GPA below a 3.0
    • For undergraduate GPA’s below a 2.75, an admissions interview is required

Required Documents

With multiple ways to submit documents, Drexel makes it easy to complete your application. Learn more by visiting Drexel Online's Completing Your Application Guide.

  • A completed application
  • Official transcripts from all universities or colleges and other post-secondary educational institutions (including trade schools) attended
  • Two professional letters of recommendation
  • Personal Statement (500 - 750 words) describing your interest in the program. Specifically:
    • How the program relates to your previous educational and professional activities
    • If changing course, why you are moving in this new direction with your educational goals
    • How the program relates to your current line of work
    • How you plan to apply the program to your future goals
  • Current Resume
  • Additional requirements for International Students

How to Apply to the Master’s of Science in Educational Technology Program

The MS in Educational Technology is offered 100% online. You can get started by filling out the Drexel Online application, or call us at 215-571-4471 to discuss your opportunities for success! Additionally, if you wish to talk to the program director, Dr. William Lynch, before applying, call 215-490-3035 and he will either answer or call you back as soon as possible. Be sure to leave your phone number.

Games and Learning in Digital Environments (GLIDE) Lab

The Games and Learning in Digital Environments (GLIDE) Lab at Drexel University allows students the opportunity to conduct research and develop games and digital learning environments. In the GLIDE Lab, students from multiple Drexel University Schools and Colleges work together to explore the role of gaming and digital interaction in helping to improve learning.

Students in the MS in Educational Technology program are eligible to support the work of the lab through a co-op or as a student volunteer. To learn more about the GLIDE Lab, please visit https://glide.soe.drexel.edu/ or email glidelab@drexel.edu.