Certificate in Learning in Game-Based Systems Environments
27.0 quarter credits
The Certificate in Learning in Game-based Environments prepares educators to effectively use educational games in and out of the classroom and training center. The program provides an overview of game development processes, enables participants to build basic games, and most importantly, examines how to assess and evaluate the learning experience as it relates to educational games.
The certificate program culminates with a capstone project in which students produce their own basic educational game and subsequently formulate an evaluative process to address its effectiveness.
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| EDLT 541 | Foundations in Game-based Learning | 3.0 | ||
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| EDLT 542 | Research in Motivation and Game-based Learning | 3.0 | ||
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| EDLT 543 | Play and Learning in a Participatory Culture | 3.0 | ||
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| EDLT 544 | Integrating Games and Pedagogical Content Knowledge | 3.0 | ||
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| EDLT 545 | Design Learning Games I | 3.0 | ||
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| EDLT 546 | Design of Learning Games II | 3.0 | ||
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| EDLT 547 | Capstone Project I | 1.5 | ||
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| EDLT 548 | Capstone Project II | 4.5 | ||
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| EDUC 535 | Researching and Evaluating Technology | 3.0 | ||
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*Can be waived if the student has completed equivalent courses in his or her undergraduate education and can demonstrate proficiency. **Only required for students who have already taken the equivalent of ACCT 115 and ACCT 116 and are therefore waiving those courses. |
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